

he relationship between social media use and life satisfaction changes across adolescent development. Our analyses of two UK datasets comprising 84,011 participants (10–80 yearsold) find that the cross-sectional relationship between self-reported estimates of social media use and life satisfaction ratings is most negative in younger adolescents. Furthermore, sex differences in this relationship are only present during this time. Longitudinal analyses of 17,409 participants (10–21 years old) suggest distinct developmental windows of sensitivity to social media in adolescence, when higher estimated social media use predicts a decrease in life satisfaction ratings one year later (and vice-vers a: lower estimated social media use predicts an increase in life satisfaction ratings). These windows occur at different ages formales (14–15 and 19 years old) and females (11–13 and 19 years old). Decreases in life satisfaction ratings also predicted subsequent increases in estimated social media use,however, these were not associated with age or sex.
Read the full article on Nature Communications.

This pre-post study recruited 50 adult gamers from New Zealand to test the feasibility of a brief internet-delivered intervention. Completers (n = 35) reported a significant increase in well-being and reduction in severity, intensity, and time spent gaming, which reduced from an average of 29 to 11 hours per week.
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